Is my guy lost? I didn't think my account would still be active after all this time, so I just made a new character. Then when it told me to put in my email, it said it was already used, and to log in.
So I did, and it took me back to the character creation screen. User Info: lalelulelosop. Doublesouba posted It's unlikely. Usually there are some pretty clear thresholds protecting accounts from being reset, many of which are fairly low like 30 in a skill, iirc. It's hard to believe that you wouldn't have hit one of the minimums that would protect your account.
Either the information is somehow wrong or something else has happened to your account. My backlog is several hundred at this point. It's so huge it blocks out the sun. I have several shelving units of titles from the past 3 gens, many still shinkwrapped, that I haven't touched.
I mostly stopped buying new titles as of two years ago. It's become something of an issue. Well, looks like I have to start over. I don't know what my character levels were. I remember the last thing I did was make mythril armor, or the one right after that. But that was 9 or 10 years ago. Maybe my friend will play with me, so we have something to do together.
As for backlogs, I've doubled mine in a year or so. I just keep buying games, before I'm fineshed with what I already have. I think after May, I'm just going to stop buying games until I finish what I have. But I'm going to try and restrain myself after those. Again, thanks for your help. Sliske then attempted to turn the adventurer into a wight, but Akrisae intervened, saving them. With Lucien dead and the Dragonkin now extremely powerful despite their efforts, the adventurer, Tiffy and Thaerisk Cemphier teleported the Stone of Jas away to a random location, where they hoped it would never be found again.
After some more adventures, the adventurer and an archaeologist known as Orlando Smith discovered an ancient temple east of East Ardougne , which Orlando believed to be the original resting place of Guthix , the god of balance. Inside they found a relic resembling a butterfly, which Orlando wanted to take back to Varrock Museum with him. Despite Orlando's efforts, he was unable to move the butterfly, and the adventurer proceeded to try, and although they were unable to move it, by touching it they opened a door that led further in the temple, and caused an alarm to start buzzing.
Sliske explains that the followers of the young gods will be attempting to kill Guthix. In the next room, the pair encountered a number of Automatons , who claimed to sense a Mahjarrat and proceeded to kill Orlando. After the adventurer killed the Automatons, they encountered a figure masquerading as Guthix, who was quickly revealed to be Sliske. Sliske revealed that Guthix was still in the temple, and that by touching the butterfly, the adventurer had activated the temple's security system, informing the Guthixians that Guthix's resting place had been discovered.
He further explained that the gods would be contacting their followers to tell them to kill Guthix to break the Edicts of Guthix : A barrier Guthix created at the end of the Third Age to prevent the Gods from stepping foot on Gielinor. Sliske proposed that the day did not have to end in bloodshed, and that he and the other Zarosians merely wished to speak to Guthix to try and convince him to allow Zaros to return, and then teleported away.
Further in the temple, after a brief skirmish with Commander Zilyana , K'ril Tsutsaroth and Kree'arra , the adventurer encountered the Guardians of Guthix and some other Guthixians, led by Juna , who were all shocked after learning that the adventurer was able to trigger the security. They claimed that they were there to protect Guthix from the followers of the other gods, and requested the adventurer assist them in protecting him.
Deeper in the temple, the group encountered another Guardian of Guthix known as Cres , who requested that the adventurer investigate a map behind him. After answering a number of questions, the adventurer was enveloped in a green light and the Guthixians revealed that the adventurer had been marked as one of Guthix's creatures - a Guardian of Guthix, chosen to protect Guthix from the other gods.
Using their new-found guardian powers, and with the assistance of their allies, the adventurer was able to repel assaults from Zemouregal , General Graardor , Enakhra and K'ril Tsutsaroth before an assault by Commander Zilyana and her Saradominist followers caught the group by surprise.
After a battle between the two factions, Zilyana killed Cres, believing he was Guthix, and the Zarosians arrived. Revealing that they were waiting until everyone was weakened from battle, Azzanadra calmly requested that the adventurer lead them to Guthix, much to Juna's horror, who couldn't believe that the adventurer was working for the Zarosians.
The adventurer then had a choice between siding with Azzanadra and waking Guthix to try and convince him to allow Zaros to return, Juna and the Guthixians to protect Guthix,or Zilyana and the Saradominists to kill him. Regardless of their choice, the entrance to Guthix's chamber was then destroyed by an unknown entity, and the shocked factions requested that the adventurer try to reach Guthix before the intruder. After rushing through Guthix's chambers, the adventurer arrived just in time to see Sliske kill Guthix with the Staff of Armadyl.
The dying Guthix then took the Adventurer into his memories and showed them his past, and how his home world was destroyed by the wars of the gods. He revealed that he had shared his power with the adventurer to make something called the World Guardian, and tasked them with protecting Gielinor from the gods, so they would not destroy Gielinor like they had destroyed his world.
He asked the World Guardian to remember their purpose and forget him, and proceeded to die in the memories of his old house. When the World Guardian awoke, they encountered members of all the factions next to the now-deceased Guthix, with Azzanadra shocked of Sliske's betrayal, and the Guthixians extremely saddened.
Taking advantage of the now destroyed Edicts, the god of order Saradomin then returned to Gielinor, and was shocked when he realised he couldn't teleport the World Guardian away thanks to their new power.
He revealed that the Sixth Age would be beginning soon, and he and the other factions then left. The Guthixians requested that the World Guardian follow Guthix's wishes and banish the pretender-gods from Gielinor. Now a Guardian of Guthix and World Guardian, the adventurer's adventures continued in the Sixth Age, where they encountered a number of the newly-returned gods, and participated in a number of conflicts between them, including the Battle of Lumbridge that resulted in Zamorak losing much of his power.
They also aided Saradomin and Sir Owen in defeating the witch Lensig , and investigated a number of murders that led to them discovering that Sliske had kidnapped the Guardian of Guthix Death , and that Sliske was holding a "grand ascendacy" at the Empyrean Citadel.
At the Empyrean Citadel, the World Guardian and the gods discovered that Sliske had obtained not only the Staff of Armadyl, but also the Stone of Jas, despite the World Guardian's previous attempts to hide it.
Sliske also revealed that he had captured the Dragonkin Strisath , and that he would be holding a contest between the gods, with the Stone of Jas awarded to the person to kill the most gods. After Sliske left, the World Guardian was successful in saving Death, allowing the dead to once again pass on to the afterlife. Either helping Zaros or impeding by giving him a light or dark simulacrum , Zaros returned to Gielinor, much to Azzanadra's delight.
Once returned, Zaros revealed that something known as The Great Revision would soon be occurring, and that he intended to ascend to Elder Godhood and wake the Elder Gods to try and prevent them from destroying the universe to create it anew. Players in white have no affiliation to the player, players in blue are either on the same team in an activity or wear the same Team cape as the player, players in green are on the player's Friends List , players in orange are in the player's same Clan chat , and players in purple are in the player's same Friend chat.
An example of a real-world human-controlled player character. Some NPCs can be attacked while others can't. Attackable NPCs are known as monsters. Some can attack players if the player's combat level is twice that of the monster or less. These monsters are said to be aggressive. NPCs who can't be attacked are simply known as NPCs even though the term can apply to both kinds of characters. These can usually converse with the player or carry out a certain action.
Examples of these NPCs are bankers , who allow players to access their bank accounts. Most monsters have combat levels just like players exceptions are the Strange plant and the Security Guard , but many NPCs do not.
There are many different possible 'looks' for your character.
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